In an interview with Xbox 360 World, a producer of Future Soldier, Justin Drust admitted that squad AI wasn’t really the best in the world and would often times have the opposite effect of following your orders. Getting in your line of sight, not moving to your designated location, or simply firing at the wrong area. These problems, Drust assures, have been acknowledged and are being worked on for the next Ghost Recon game. In addition, you will no longer have to “babysit” your AI by sending them to cover if you want them staying out of trouble.

I really do enjoy the Ghost Recon series very much; the stories aren’t bad, the gameplay is fun, and having a peek into the possibilities and potential of the military has always been fascinating to me. Yes, I have had issues with the titles, including the aforementioned AI issues, along with camera problems, hit detection, and a sometimes complicated control setup. Those problems haven’t deterred me from playing both titles (and beating them on Hard!) and Future Soldier looks way too good to pass up.

Oh, and of course there’s the co-op gameplay which is always a win here at Game Rant.

Ghost Recon: Future Soldier will be dropping tangos from the shadows sometime in Q1 2011 for Xbox 360, PS3, PC, Wii, DS, and PSP.

Source: CVG